The American Girls Club Handbook- Read about the six American girls and find out about the times they lived in. See the people and events that were a part of their world. Make their crafts and learn their languages.
Cooking For Kids- This book provides recipes for whimsical cakes, fanciful cookies and memorable munchies- all bursting with kid appeal.
For Girls Only- A collection of information, for girls, on a wide variety of topics, including women who changed the world, how to do a cartwheel, great chick flicks, and real-life advice.
A Christmas Kitten- With the help of a magic kitten, Molly celebrates the perfect Christmas.
Emily Windsnap and the Land of the Midnight Sun- Neptune, King of the ocean, sends half-mermaids Emily and Aaron to the land of the midnight sun to investigate the source of the dangerous storms brewing in the ocean.
Emily Windsnap and Siren's Secret- When Neptune tells Emily and her merman father and human mother to return to Brightport to try to make merpeople and humans work more closely together, Emily faces problems with old enemies, her new, half-merfolk friend Aaron, and a mystery related to a group of legendary lost sirens.
Emily Windsnap and the Castle in the Mist- When she incurs Neptune's wrath by finding a diamond ring buried under rocks in the ocean, Emily is put under a curse that will force her to choose to be either a mermaid or a human and split up her parents forever.
The Tail of Emily Windsnap- After finally convincing her mother that she should take swimming lessons, twelve-year-old Emily discovers a terrible and wonderful secret about herself that opens up a whole new world.
Tango- Lost at sea while sailing with his wealthy owners, a Yorkshire terrier washes up, nearly dead, in a village on Prince Edward Island where he is nursed back to health by a lonely widow and is befriended by a fox and an abandoned waif who is also struggling to find a home for herself somewhere.
Philippa Fisher's Fairy Godsister- Embarrassed by her free-spirited parents and lonely when her best friend moves away, a self-conscious eleven-year-old girl named Philippa summons a wish-granting fairy godmother, with unexpected results.
Philippa Fisher and the Dream-Maker's Daughter- Twelve-year-old Philippa gets caught up in unraveling the mystery of a dream-catcher that threatens the life of her fairy friend Daisy and the happiness of her human friend Robyn, who is grieving over her mother's death.
Philippa Fisher and the Fairy's Promise- Philippa and her fairy godsister, Daisy, are asked by the High Counsel to go on a fantastic journey together to find a missing fairy and preserve the portals that connect the fairy and human realms.
You Wish- When a miserable orphan unknowingly disrupts the balance of power between the magical realms of wishes and curses, he must join forces with the Wishworks Factory to reclaim his errant wish and set things right again.
Wishful Thinking- As Jinns plot to wage war against their age-old enemies, the humans, Ben and his mentor Thom try to negotiate peace, but Penelope and Rottenjaw work against them and war seems inevitable, causing Ben and his friends to seek two magical weapons that can help protect Wishworks from destruction.
Wishing Well- Even though Thomas Candlewick is again in charge of the Wishworks Factory, things are not back to normal with the Jinns threatening war, so Ben and his friends set off to find the last two missing magical weapons that can help protect Wishworks.